BMP-3 Infantry Fighting Vehicle 3D model

BMP-3 Infantry Fighting Vehicle 3D model

49.99 USD

Russian BMP-3 Infantry Fighting Vehicle 3D model is a production-ready, fully rigged vehicle designed for high-fidelity combat games, tactical simulations, and cinematic CGI movies. Support & Inquiries: Discord | Artstation | LinkedIn USAGE: This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc. TOPOLOGY: Vehicle 3d model consist of 76 objects total. All the assets are splitted by material/animatable parameters. POLYCOUNT: Total: 514.858 tris This polycount number includes both geometrical and opacity tracks variations and all modifications (grid, ERA, basic) Each geometrical tracks thread: 59.6K tris Each opacity tracks thread: 22.1K tris MATERIALS and TD: Model use 6 texture sets total: Hull01: 500+ px/m (4K textures) Hull02: 500+ px/m (4K textures) Turret: 200-1500px/m (4K textures) ERA: 500+ px/m (4K textures) Grid: 500+ px/m (4K textures) Tracks: 500+px/m (2K textures) Less visible elements has less TD. TEXTURES and UV: Model is completely UVunwrapped Partially Overlapping method was used to increase texel density Both Metallic/Rough and Specular/Gloss PBR workflows are available TEXTURES: Base_Color.png (4096x4096px) - met/rough Metallic.png (4096x4096px) - met/rough Roughness.png (4096x4096px) - met/rough Diffuse.png (4096x4096px) - spec/glos Specular.png (4096x4096px) - spec/glos Glossiness.png (4096x4096px) - spec/glos Emission.png (4096x4096px) Normal.png (4096x4096px) AO.png (4096x4096px) RIGGING: Vehicle is rigged using standart Blender tools only in Blender format! See Video_Overview for more details or contact me. Rigged hatches, suspension, wheels, turret, gun, etc. DESCRIPTION: Model is fully textured with all materials applied Rigged in Blender Designed for both 3-rd and 1-st person view Substance Painter file included LowPoly model, perfect for Hero quality game-development No Ngons used, just Quads and Tris Clear topology with no any artefacts, holes, overlapping poly

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